![]() If you put good players with good players, soon they'll all be equal to the system. Using skill based MM in random wouldn't work for one simple reason. The game used to be more open to that kinda thing, but because of complaints it's become more and more "even." Battles used to be asymmetrical with ship classes and tier though the total count of tiers would be identical for both teams. Real life battles were never "fair" on paper. If I wanted fair I could play chess or some other boring thing where everything is exact. To be honest, I wish the battles were less fair. I like not knowing how good the enemy is although you do get to know some clan names and can generally start to assume who's very good at least. I usually wait until most of the better players move on so, in theory at least, it seems easier to win which means I get the steel and doubs faster. I just get the rewards from Bronze and quit until the sprint resets. I'm by no means among the best, but I also have a family and full time job so I can't play as much as I'd sometimes like. But good players occasionally sacrifice rewards because they simply don't have much time to play and so you'll still see them in Bronze league. Ranked is skill based in that better players move up and poorer players do not. It's possible to do with Brawl because the length is very short And the red stupid players who is a mess in randsom get to play whit themself? Brawl is skilled based. So good players get to play whit and against good players. I can understand if randoms maybe only look at ships. Or you yourself thinkgs its fun to spend an evening when half or more of youre team is red stupid players? The games you know is lost before it even begin. Originally posted by Jackson:As you say, matchmaking does not look at player quality.
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